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A new interview with executive producer Sean Decker, over in Private Eye's Forums 1. With the new Commander mode, what will make the other soldiers follow the commands? If they choose to disobey an order, will they be punished in some way? If not, what makes the Commander different to say, just sending messages to your team? The commander mode will allow players to provide both information and support to their team-mates. In conjunction with squads, you've got a powerful feature for communicating with your team and affecting the action on the map. The commander can do the following: provide intel on enemy positions, drop supplies for the team, provide indirect fire-support and facilitate communication between squads. In addition - the commander score is linked to the performance of his team - giving the CO major incentive for the team to succeed. The incentive for the team to follow the orders is that the commander will most likely be willing to lend artillery and supply aid to those who listen. However, if the team feels that the commander is not the best candidate, they can chose to boot him from his position with a team-vote. 4. What, if any, additions are they to encourage teamwork? Commander, squads, VOIP, scoring which rewards teamwork - all of these encourage players to play as a team. Read the whole interview here |
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On 15th November 2004 we're offering a very select lucky few the chance to play Tom Clancy's Ghost Recon 2 for a full day!
Head along to the sign up page to register your interest! Read more here |
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Close Combat: First to Fight |
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Marine Participation
We interact with the Marine Corps on many levels. Marines involved at a very deep level in the project range from privates to colonels. Most of them are stationed at Camp Pendleton in Southern California, but we've also had a lot of involvement from Marines stationed at Twenty-Nine Palms (California), Camp Lejeune, (North Carolina), and Marine Corps Headquarters at Quantico (Virginia). From Gamespy. Read more here |
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A new JO trailer at gamespot. Have a look here |
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A very detailed video preview of the whole game, from Team Complete A must if you want to know what the game is like. Download it here |
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Ubisoft, one of the world's largest videogame publishers, today announced that gamers will be able to start enjoying Tom Clancy's Ghost Recon 2 for the Xbox® video game system from Microsoft two weeks early! Originally slated to ship for retail on November 30, 2004, Tom Clancy's Ghost Recon 2 for Xbox will now head for store shelves on November 16, 2004. Developed by Red Storm Entertainment, Tom Clancy's Ghost Recon 2 for Xbox features a realistic storyline set in the hostile terrain of North Korea in 2011, a killer Lone Wolf single-player mode based on prototypical soldier-of-the-future combat equipment currently being developed by the US government, a brand new over-the-shoulder camera angle (in addition to the beloved first-person perspective), and incredible graphics and technology that will immerse gamers in the chaos of the war of tomorrow. Xbox Live fans will enjoy Xbox Live 3.0 features, 24 multiplayer maps, support for 16 players, 7 co-op modes and 10 adversarial modes. Tom Clancy's Ghost Recon 2 for the PlayStation®2 computer entertainment system is still schedule to ship on November 30, 2004. |
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