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tomcat Site Admin


Joined: 09 Oct 2004 Posts: 2855 Location: UK
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Posted: Mon Feb 14, 2005 4:20 pm Post subject: Reality Friends Interview with Dice |
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1. Can you expand bit more about ranks/stats. The sound of it, reminds me a lot of the honor system in Americas Army. Here are some of my concerns: When the screen with the players on the server comes up, will you be able to see the rank of each player? Will the unlocked weapons be available only in official/rank servers? Will clans be able to lease official servers and will it only be one company’s monopoly? What effect will that have for the private servers, since all the people will be playing in official/rank servers to get their rank up?
A: That was a lot of questions:
- You will be able to see the rank of everyone on both ranked and unranked servers.
- Unlocks will only be available on the ranked servers.
- As mentioned earlier, you will be able to lease official/rank servers.
- We hope that will enjoy the game enough to play it both on ranked and non-ranked servers.
2. What kind of admin tools will be shipped with the game? What changes (netspeed, packet size, tickrate etc) if any, will admins and clients be able to do on their netcode? Will the admin be able to switch players between teams like a few games? It is rather important when a squad is paying for a server to be able to play on the same side (as long as teams are balanced).
A: We will be releasing server manager tools when BF2 hits the shelf. We will talk more about the available settings as the tools firm up.
3. What measures if any have been taken in BF2 in order to avoid/reduce spawn raping.
A: In 32- and 64-player configurations, the home spawns are generally far enough apart that actually getting through the enemy team to reach the home base should be fairly difficult. We feel that the mobile spawnpoints on the squad leaders will really help out preventing this. Additional to that, spawnpoints has now been placed so that they are less visible and therefore much safer.
4. Will the sniper scope have adjustable zoom? Will elevation and windage be modelled along with ballistics (bullet drop)?
A: Sniper rifles do not have adjustable zoom. Projectiles will drop over distance.
5. Coop mode in BF1942 or DC was more like practice of a map against bots. Previous interviews/previews, are reporting that the AI will be a lot smarter than the previous BFs. Will we see a mission objectives oriented coop mode (ala OFP or JO), so players can actually cooperate to complete objectives? Quite a few squads, base their games solely around coop maps.
A: Single-player is based around Conquest-mode.
6. How is the recoil being modelled in the game? Is it similar to DC where gun (and camera) goes upwards? Or similar to other games where the crosshair expands temporary and bullet spread (no camera move) simulates the recoil?
A: The player’s aim moves upward AND the player’s crosshair deviation increases (dropping accuracy).
7. How many modes of forward speed are they and what do they do? For example is it a walking mode, a running mode, a sprint mode and a mode with iron sights up? How close are the speeds to real life and have they been captured from real soldiers or speed has been “pumped up� for more arcade action?
A: Players have normal speed, zoomed weapon speed that is more of a walking, crouch speed, prone speed and then sprint. Player speeds are tuned around having an enjoyable play experience, overall.
8. Will u be able to lean or roll in the game? If yes, will you be able to lean and run? Will the accuracy be lower while leaning and will you be able to shoot while rolling?
A: Leaning and rolling are not implemented in BF2. We don’t feel these are compatible with an arcade, Battlefield-style experience.
9. Can you let us know a bit more about the damage model both in players and vehicles. So far we know from previous interviews that vehicles with low health will not be immobilised. What about players? Are there going to be any consequences for players that have low health like: limping, blurry vision, slower speed, no sprint, less accuracy, more drift on scopes/sights or more recoil or will the ragdoll physics allow for the body to be pushed back (crosshair goes up) every time you get shot? If not, do you think that adding such features will make the job of the medic/engineer far more important and is it provision so that moding teams be able to easily add such features?
A: We have not implemented any of these items, for the same reason as above.
10. Recently it has been announced that the game has been pushed back. Can you let us know if that has been done in order to add new features or to polish up the existing pre-alpha version?
A: In order to guarantee we deliver the most explosive Battlefield experience ever to fans, EA and DICE decided to spend additional time fine-tuning and polishing Battlefield 2. We are currently feature-locked. |
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Piper02 Dedicated Player

Joined: 28 Jan 2005 Posts: 86 Location: England
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Posted: Mon Feb 14, 2005 4:38 pm Post subject: |
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unsure what to make of the answers, nice questions though could feel the heat of the lamp burning into thier eyes as you interigated there lol. _________________
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Buckshee Site Admin


Joined: 10 Oct 2004 Posts: 2130 Location: Hampshire, England
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Posted: Mon Feb 14, 2005 6:41 pm Post subject: Re: Reality Friends Interview with Dice |
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A: Leaning and rolling are not implemented in BF2. We don’t feel these are compatible with an arcade, Battlefield-style experience.
A: We have not implemented any of these items, for the same reason as above.
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I don't quite know what to make of those answers- especially the word ARCADE
Top class questions asked there, Theo  _________________
And on The 8th day, God created =RTY= and the world stood to attention! |
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Striker 1991 Dedicated Player


Joined: 06 Nov 2004 Posts: 829 Location: Thuringia - Germany
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Posted: Mon Feb 14, 2005 7:52 pm Post subject: |
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Two times "arcade" in the answers ... I hope they will make a demo
so anybody can try how arcadish the gameplay is
Thanks for your efforts Theo to ask some questions not seen on the
other interviews. _________________
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tomcat Site Admin


Joined: 09 Oct 2004 Posts: 2855 Location: UK
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Posted: Mon Feb 14, 2005 8:30 pm Post subject: |
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i totally appreciate the guys in DICE for being upfront..and say look...we are making a fun game...and arcade style...at least they are open and honest beforehand..so u know what u buying...
I also appreciate the fact that they say if u wanna different gamestyle..and more realistic...here are the powerfull mod tools...which is the same as we use to make the game...fair enough...
what i don't like is that official think...we play AA and we have all experienced how poor is the performance of the official server compared to our private (excluding lag due to JO has never crashed). So, I'm concerned with the ranked official servers leased only by EA...i can see another AA coming....
apart from that...i really enjoyed the honest answers... _________________
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Banshee Reality Lover


Joined: 14 Oct 2004 Posts: 70
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Posted: Fri Feb 18, 2005 12:25 pm Post subject: |
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well this is why there making the reality mod for bf 2 ... maybe disappointing answers but good there honest none the less _________________
brutal-arts.com is up !
Reality MOD home at brutal-arts.com
=Brutal Arts=
http://www.brutal-arts.com/downloads/reality/reality_setup.exe |
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justinol*AUS* Interested in Reality

Joined: 30 Jan 2005 Posts: 16
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Posted: Sun Feb 20, 2005 2:47 am Post subject: |
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hell... damn arcade.
and enemy tags that show up when you point at them. how easy that must be.. you know you are aiming at them without even firing a shot...
pity
it looks so pretty too.
still I'll probably buy it. and play it a bit (on those nights JO servers are very quiet which has actaully become quite often) |
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